Thursday, 14 June 2012

PE3 Class Learning Experience

I'd like to share with you a very influential part of my learning experience in PE3 - mine, Rebecca Villis's and Kristina Likic's e-learning analysis.



 Over the last two decades, we’ve seen huge advances in technology. Does technology make the teacher obsolete? Are learning technologies delivering an authentic learning experience? Rather than replace the teacher, we should embrace new technologies and use them as a tool to redefine learning experiences. In class, our tutor Annie Agnew consistently reminds us of the TPACK model and SAMR - two scaffolds for our pedagogical input of learning technologies. We wanted to make sure that our selection of learning technologies applied these concepts and also offered our cohorts valuable resources to add to their abundant collection. Please feel free to download our recommended learning technologies!



Disney's Hot Shot Busines
  •  Students learn through role-play and without noticing, they develop knowledge about the rights and responsibilities that exist in businesses such as finance, marketing and competition.
  •  caters to multiple learning types and abilities. 
  • The game developer uses narrative, visual, text, sound and data characteristics to ensure that the game caters to a wide variety of students.
  • It’s a great learning resource for stage two and three, focusing on numeracy and the ‘Social systems and structures’ strand for HSIE
  •  The students are engaged in active learning because they are developing their own skills and knowledge with little teacher intervention
  • The game is constructive because it requires students to use their existing knowledge of money and businesses to create new learning experiences
  •  The game offers many opportunities for intentional learning to occur – goals are given and challenges to meet. 
Google Earth
  • Students can explore planets, conduct investigations and discover new information. 
  • Students can use it as inspiration in art or creative writing, you can use it to measure distances in maths or you can use it as a tool in discovering different cultures and places.
  • It is very multi-purpose, and because of this it is a popular cross-curricular learning resource.
  • Students can compare environments, explore space, view carbon dioxide emissions in the atmosphere, as well as viewing national geographic articles amongst other things.
Skype In the Classroom
  • is a great software to use in conjunction with either of the other applications
  • Teachers all over the world are using skype in the classroom to make learning more exciting and memorable
  • in the classroom one skype call can mean a lot more than a phone call. Skype offers an immediate way to help students to discover new cultures, languages and ideas – all without leaving the classroom. 



1 comments:

Kristina Likic said...

I also found this assessment particularly interesting and influential. When doing this assignment i realised how picking a technology to be used in the classroom was not was easy as going on the internet a and simply picking the first one you can find in the particular topic. However, By using the SAMR and TPACK models as a guideline the job was made much easier. I believe the three technologies we came up with are great and would also like to recommend using the TPACK and SAMR models to everyone looking for technologies for education.

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